Match objective
One side plays as seekers and must capture every runner before the timer ends. The runner side wins by surviving until time runs out. Walls, blind spots, rotations, and route choice all shape the outcome of a round more than pure straight-line speed.
Win conditions
- Seeker side: capture every runner before the match timer ends.
- Runner side: keep at least one runner alive until the timer expires.
Basic controls
Movement
Use WASD or the arrow keys to move. Good corner entry and wall movement matter a lot.
Sprint
Use Shift with timing and stamina awareness to create space or close the gap at key moments.
Catch
Space is the seeker's main action. Range, angle, and timing must line up for a successful catch.
Map reading
Each map changes the value of loops, corridors, and escape routes, so role playstyles also shift.
Role basics
Seeker basics
A seeker becomes more effective by predicting the next turn rather than simply following the runner's current path. Strong cutoffs and lane control often matter more than raw speed.
Runner basics
A runner survives longer by choosing when to break vision, when to rotate early, and when to spend or save sprint. Calm route planning is usually better than panicked straight movement.